Published Works
  • SWBVR
  • The Dark Pictures: Switchback VR Horde Mode DLC

  • Engineer

  • 2023

  • Performance optimizations, Build engineering, Core gameplay systems bugfixing

  • SWBVR
  • The Dark Pictures: Switchback VR

  • Engineer

  • 2023

  • Performance optimizations, Telemetry, Core gameplay systems bugfixing

  • TheDevilInMe
  • The Dark Pictures: The Devil In Me

  • Junior Engineer

  • 2022

  • HDR, Memory optimizations, Performance optimizations

  • SpaceControl
  • SpaceControl

  • Internship, Student hire

  • 2021 - 2020

  • Prototyping, Vertical slice

Personal Works
  • VEngine0.2
  • VEngine 0.2

  • General improvements of the code base and extension of features

  • 2023

  • C++, DirectX11, HLSL, Imgui

  • VEngine
  • VEngine

  • Deferred & forwards rendering framework with PBR and Imgui

  • 2022

  • C++, DirectX11, HLSL, Imgui

  • Raymarch-material-generation-in-UE5-cover
  • Raymarch material generation in UE5

  • Custom editor, generating materials and raymarching modularly in UE5

  • 2021

  • Unreal Engine 5, Unreal C++, HLSL

  • Texture-space-translucency-cover
  • Texture Space Translucency in Commercial Engines

  • Real time TST in Unity as research

  • 2021

  • Unity C#, Unity 5, HLSL

  • Mythifood-cover
  • Mythifood Adventures

  • Fight and collect mythical food in a coop adventure

  • 2020

  • Unreal C++, Unreal Engine 4

  • Raytracer-in-a-weekend-cover
  • Raytracer in a weekend

  • Raytracer made with doc. from: "Raytracing in a weekend"

  • 2020

  • C++

  • raymarching-cover
  • Raymarching

  • Raymarching in shaders, making cool effects

  • 2020

  • Shadertoy - GLSL,Kodelife - GLSL

  • Bedtime-breakout-cover
  • Bedtime breakout

  • A game of tag, where players can turn invisible

  • 2020

  • Unreal C++, Unreal Engine 4

  • Starfux-cover
  • Starfux

  • A project in a custom engine using DirectX11

  • 2020

  • C++, DirectX11, HLSL